All-in-one STEAM device: Science, Maths, Coding, Control & Art
5 built-in sensors for real investigations and data logging
Blockly/Scratch style coding plus Python for progression
Create pixel art, animations and simple music on the device display
USB-C and Bluetooth connection to XploriLab (Windows/Mac/iOS/Android)
Class set options with charging station for easy storage and readiness

STEAM

An Orchestra of STEAM Learning

Xploris brings Science, Maths, Coding, Control & Engineering and Creative Digital Art into one handheld classroom device. Pupils can collect real sensor data, analyse it on-screen, and then use code to make something happen — from changing an animation to controlling external outputs.

Science & Maths

Real Data Logging Pupils Can Understand

Xploris includes five built-in sensors (temperature, light, sound, distance and voltage), ready to use with no calibration fuss. Pupils can log data, visualise results and discuss what the evidence shows — ideal for practical science enquiry and maths links.

  • Capture and store sensor samples for later analysis
  • View results as numbers, tables and graphs
  • Use markers/annotations to support explanations

Coding

Blockly First… then Python

XploriLab introduces coding through a Blockly/Scratch style editor (perfect for younger pupils), with a Python editor available for progression. This makes it easy to run the same lesson idea at different depths across KS1/KS2 or mixed-ability groups.

  • Variables, logic, loops and if/else conditions
  • Inputs from sensors, outputs to screen and ports
  • Blocks-to-Python progression for confident learners

Control & Engineering

When Data Makes Things Happen

This is where Xploris becomes more than a data logger. Pupils can program outputs based on sensor readings — for example, switching a control, driving a servo, or responding when light/temperature changes.

  • Control outputs and voltage outputs for simple projects
  • Servo outputs for basic robotics mechanisms
  • Great for DT/engineering enrichment and clubs

Creative Digital Art

Pixel Art, Animation & Music

Pupils can create pixel art images and frame-by-frame animations, then connect creativity back to science and coding by triggering art/animation changes from sensor data.

  • Pixel art drawing tools and animation features
  • Optional soundtracks and simple music composing
  • Brilliant cross-curricular hooks for reluctant coders

Lesson Plans

Ready-to-Run Activities

All lesson plans are accessible from the Xploris application, We’ve hosted a selection of Xploris lesson plans directly on our website to make access easier for schools to view prior. *New lesson plans are being added all the time. For the latest versions see the app.

Xploris Lesson Plan Library

Expand each subject below to browse the lesson plans available. All files are hosted on our website for simple access in school.

Science (13)
Lesson Plan Description PDF
Light and Shade Compare temperatures in sunny and shaded areas. View Download
Greenhouse Effect Measure temperatures inside and outside a greenhouse. View Download
Our Heart Explore how heart rate changes at rest and after exercise. View Download
Match the Graph Draw a graph and match it with real-time data from the distance sensor. View Download
How Fast? Measure speed and acceleration during a schoolyard race. View Download
Day & Night Track temperature and light changes over 24 hours. View Download
Light Reflections Explore how light reflects off different surfaces. View Download
Build Your Own Battery Create an electric battery using potatoes and lemons. View Download
How Loud? Measure sound levels as you move away from the source. View Download
Body Temperature Observe how skin temperature changes under different conditions. View Download
Light Absorbance Test which sunglasses absorb the most light. View Download
Temperature Equilibrium Observe how hot and cold water reach temperature equilibrium when mixed. View Download
Mammalian Diving Reflex Explore how heart rate adapts while swimming. View Download
Coding (10)
Lesson Plan Description PDF
Hello World A simple introduction to blocks coding: displaying “Hello World”. View Download
Divisible by Three Write code to display all numbers from 1 to 100 divisible by 3. View Download
Fibonacci Explorer Design code to display the Fibonacci sequence. View Download
Fractions Draw 4 still images of fractions and use code to display and explain fractions concepts. View Download
Geometry Write code to display a set of large to small rectangles in different colors. View Download
My Thermometer Use code to create a thermometer between 20–30°C. View Download
Scrolling Arrow Use code to scroll an arrow to imitate moving forward. View Download
Distance Indicators Display up and down arrows to indicate changing distances. View Download
Chess Board Use loops and X,Y plot commands to draw a chessboard pattern. View Download
Flashing Star Display a flashing white star at random X,Y coordinates. View Download
Mathematics (4)
Lesson Plan Description PDF
Divisible by Three Write code to display all numbers from 1 to 100 divisible by 3. View Download
Fibonacci Explorer Design code to display the Fibonacci sequence. View Download
Fractions Draw 4 still images of fractions and use code to display and explain fractions concepts. View Download
Geometry Write code to display a set of large to small rectangles in different colors. View Download
Control (3)
Lesson Plan Description PDF
Molecule in Motion Use the light sensor to control a flower animation’s opening. View Download
Bloom with Light Measure temperatures inside and outside a greenhouse. View Download
Musical Sonar Represent distance using varying musical notes. View Download
Art (7)
Lesson Plan Description PDF
Let’s Draw an Elephant Create a still image of an elephant. View Download
Changing Hearts Create simple animations of hearts changing colors. View Download
Character Animation Use layers to design and animate moving characters. View Download
A Boat on the River Use animation layers to create a sailing boat in motion. View Download
Flying Bird Create an advanced yet simple multi-layer bird animation. View Download
Symmetry Art Design still images with perfect one-axis symmetry. View Download
My First Composition Composing “Happy Birthday” and add it to a birthday cake animation. View Download

Need help choosing a good starting point for your year group or staff training? Email us here.

Ask for the UK lesson plan pack

UK Supply & Support

Class Sets, Training and Ongoing Help

As the UK reseller, we can advise on the right bundle (single devices or class sets), run onboarding, and help you plan activities that fit your timetable — from a single STEM day to a term of enrichment.

Email: info@schoolsupplier.co.uk

Download Xploris Brochure (PDF) Download Xploris Overview (PDF)

Frequently Asked Questions:

Q: What age range is Xploris designed for?

A: Xploris is designed for K–6 / primary classrooms, with activities that scale from simple sensing to coding and control projects.


Q: What sensors does Xploris include?

A: Xploris includes five built-in sensors: temperature, light, sound, distance and voltage.


Q: Do pupils need to start with Python?

A: No — pupils can begin with Blockly/Scratch style blocks and progress to Python when ready.


Q: Can it control external devices?

A: Yes — Xploris supports control outputs and servo outputs for simple engineering/robotics style projects.


Q: Is Xploris available across the UK?

A: Yes — we supply and support UK schools. Email info@schoolsupplier.co.uk.